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- From: tony.burdett@racer.eskimo.com (Tony Burdett)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: GATEWAY HINTS / TIPS!
- Date: 10 Jul 93 06:17:00 GMT
- Organization: The Racer's Edge (TRE!) * (206) 939-7876
-
- I've seen many request lately for hints about Gateway (a great game) and
- decided to post this set of hints (sent to me earlier).
-
- ----------- Very explicit Gateway info follows -------------------------
-
-
- -=Frederick Pohl's GATEWAY - HINT Booklet=-
-
- PART 1: GATEWAY PROSPECTOR
-
-
- 1. THE DEBIT CARD AND THE PV COMMSET.
- 1A. Where is the debit card?
- ANS. You'll find the debit card on the desk in your quarters. TAKE DEBIT
- CARD to add it to your inventory.
-
- 1B. How do I get my messages?
- ANS. To use the PV commset, PUT DEBIT CARD IN PV COMMSET while you are in
- your quarters. When PV commset comes up on the screen, select option
- <1>. Read through all your messages.
-
-
- 2. THE DATAMAN.
- 2A. HOW DO I GET THE DATAMAN?
- ANS. While you are in your quaarters, OPEN DESK DRAWER and then TAKE
- BOOK. If you then READ BOOK, you will see a note from your proctor
- telling you to exchange this book for the dataman in the Corporation
- offices. Go to the offices, and GIVE THE BOOK TO RECEPTIONIST. She will
- take the hardcover book and give you the dataman. To use dataman, simply
- TURN ON DATAMAN.
-
-
- 3. SHIP HANDLING CLASS.
- 3A. Where and when is the class held?
- ANS. Ship handling class is held in room T20 at 15:00. Room T20 is on
- level Tanya, just west of corridor T6. Take the dropshaft from level Dog
- by going to corridor D4 and then DWON to level Tanya.
-
- 3B. Where do I get a blue badge?
- ANS. You will be given a blue badge if you attend shipp handling class.
-
-
- 4. THOM SELDRIDGE.
- 4A. When and Where am I supposed to meet Thom Seldridge?
- ANS. You should meet Thom at the Blue Hell bar at 20:00.
-
- 4B. What is Thom waiting for after he tells me about Gateway?
- ANS. After Thom tells you about Gateway and begins to look at you
- expectantly, BUY THOM A DRINK. He will then tell you about the Orion
- Program, give you a corporation memo, and tell you where to meet Terri
- Neilson ( in the Blue Hell Bar at 22:00 ). BUY THOM A DRINK again when
- he finishes talking about the Orion Program and he will introduce you
- to Nubar Kamalian.
-
-
- 5. NUBAR KAMALIAN, THE TRIVIA GAME, AND THE SILVER MEDALLION.
- 5A. Where do I find Nubar?
- ANS. Thom will introduce you to Nubar if you have been friendly and
- plied him with a couple of drinks.
-
- 5B. How do I get the silver medallion?
- ANS. BUY NUBAR A DRINK after he sits down and asks you for one. Listen
- to him talk. Eventually he will challenge you to a game. He will get a
- score of 7 points. PLAY GAME when he is done. If you get a score higher
- than 7, he will give you his medallion.
-
- 5C. What are the answers to the question in the Old Earth Trivia Game?
- ANS. Answers to the game.
-
- Question History & Art & Science & Games
- Number Geography Ent. Nature .....
- (1) 3 4 3 1
- (2) 2 2 2 2
- (3) 4 4 4 4
- (4) 2 1 1 4
- (5) 4 1 4 1
- (6) 1 2 3 4
- (7) 2 3 2 2
- (8) 4 4 4 3
- (9) 1 1 3 2
- (10) 4 3 4 4
-
-
- 6. THE FIRST MEETING WITH TERRI NELSON.
- 6A. Where do I find Terri Nelson?
- ANS. Per your talk with Thom you learned when Terri shows up at the bar.
- Show up at the same time.
-
- 6B. How do I get Terri to sponsor me for the Orion program?
- ANS. She will tell you if you ASK TERRI ABOUT ORION PROGRAM or GIVE
- TERRI MEMO.
-
- 7. THE FIRST MISSIONS.
- 7A. How do I get on a mission?
- ANS. You can go on a mission the day after you get your badge. The
- procedure is simple. Go to the Hangar Entrance on level Tanya and GIVE
- BADGE TO AGENT. If you have a valid badge, he will sign you up for a
- mission, escort you to the dock, and program you set course. When he
- leaves, go UP to enter the ship, CLOSE THE HATCH, and SIT to access the
- control panel.
-
- 7B. What am I looking for the first time I go on a mission?
- ANS. Use the course codes to explore the destinations available. When
- you find yourself in orbit around a planet, you have found what you are
- looking for.
-
- 7C. What is the significance of the Black Hole, Fragments, Red Giant,
- Ardromeda, and Nebula missions?
- ANS. These missions are 'strike' missions. You don't even have the
- opportunity to leave your ship. You need to ship out again once you
- get back from one of these missions. There are no puzzles to solve on
- these missions.
-
-
- 8. SIGMA DAYAN 7.
- 8A. How do I get into the cave opening on the cliff?
- ANS. Go WEST from below the cave entrance to the base of the cliff, then
- WEST again to the rockslide. CLIMB ROCKSLIDE to reach the top of the
- butte.
-
- 8B. How do I solve the 'Moving Portal' puzzle in the entry chamber?
- ANS. Once in the Entry Chamber, note where the portal appeared last:
-
- IF THE PORTAL YOU NEED TO GO
- APPEARED TO THE.... TO THE.....
-
- Northeast EAST
- East WEST
- West NW
- Northwest NORTH
- North NE
-
- You'll anticpate where the portal will appear and sail through just in
- time. After a crawl through a passageway, you will be in the Ovoid
- Room. TAKE THE BOX you see there. This box (and evidence of two trips
- out) is what you need to qualify for the Orion Program.
-
-
- 9. GETTING THE GREEN BADGE.
- 9A. I've gone on 2 missions and brought back an artifact. How do I get
- my green badge?
- ANS. Once you have gone on two missions and brough back the artifact from
- Sigma Dayan 7, you have fulfilled the requirements that Terri outlined
- for the Orion Program (see 6A. and 6B.). You need to give Terri a
- call on the PV commset using the phone number that is on the cocktail
- napkin shegave you during the first meeting. Go to Your Quarters,
- INSERT DEBIT CARD IN SLOT, and select meu option (6), Place Call.
- Dial the number that you read off of the cocktail napkin, If Terri
- isn't in, call back an hour or two later. If Terri is in and you
- have met the requirements, then she will agree to meet you in the
- Blue Hell and give you your green badge. Note: If you have met the
- requirements for a green badge but you never talked to Terri before
- you shipped out, then meet her in the bar at 22:00 and ask her about
- the Orion Program.
-
-
- 10. THE MAINTENANCE KEY.
- 10A. What do I do with the machine in Central Park?
- ANS. PULL THE RED LEVER on the machine in Central Park. A man will show
- up a few turns later. He has a key that will allow you to open vents in
- the armory, your quarters, and conference rooms on level Tanya.
-
- 10B. How do I get the maintenance key from the old man?
- ANS. The man will hand you the key right after he shows up. DROP
- MAINTENANCE KEY IN HYDROPONICS TRAY to hide it. You can pick it up after
- he has left.
-
- 10C. What is important about the old man's speech?
- ANS. The most important clue the man gives you is that Perry shows up on
- level Babe every night at midnight and then disappears.
-
-
- 11. THE MAGAZINE.
- 11A. How do I get the magazine?
- ANS. You can get the magazine from the receptionist in the Corporation
- offices by giving her the rose tha you find in Central Park.
-
-
- 12. THE TUNING FORK.
- 12A. Where is the tuning fork?
- ANS. The tuning fork is on display in the Gateway museum.
-
- 12B. How do I get the tuning fork out of the museum without being
- arrested?
- ANS. You need the medallion you git from Nubar. Go to the museum. If
- you examine the device, you will see a circular depression on its
- upper surface. PUT MEDALLION IN DEPRESSION and the device will hum.
- TAKE TUNING FORK FROM PEDASTAL and PUT TUNING FORK INSIDE DEVICE. A
- hologram of the tuning fork will appear above the medallion. TAKE
- HOLOGRAM. PUT HOLOGRAM ON PEDASTAL. The hologram will spoof the alarm
- system. You can now TAKE TUNING FORK FROM DEVICE and leave the museum
- with the fork in hand.
-
-
- 13. THE GUN.
- 13A. Where is the gun?
- ANS. The gun is sitting atop a storage cabinet in the Armory.
-
- 13B. How do I get the gun out of the armory?
- ANS. You need the maintenance key. Go to the armory and TAKE THE GUN.
- STAND ON CABINET. OPEN VENT WITH MAINTENANCE KEY. PRESS BUTTON. This
- wil summon the robot. PUT GUM IN SPIDER ROBOT CONTAINER. Go to another
- room with a vent. The robot will reappear with the gun. TAKE GUN.
-
-
- 14. PERRY AND THE SECRET ROOM.
- 14A. Where and when does Perry appear?
- ANS. The maintenance man will tell you that Perry appears on level Babe
- at midnight. He also tells you that he had a crate dragged into the
- corridor that Perry uses so the old man can spy on Perry.
-
- 14B. How do I spy on him?
- ANS. Go up to corridor B4 before midnight. HIDE IN CRATE. WAIT while
- Perry shows up and then dissapears into wall.
-
- 14C. How do I get into the sceret room?
- ANS. Perry will drop a slit of paper when he is fumbling around. EXIT
- CRATE and TAKE SLIP OF PAPER. READ SLIP OF PAPER. You will see a 5 digit
- code. HIT TUNING FORK. Enter code. A portal will appear.
-
- 14D. What do I do in the secret room?
- ANS. You don't need to come back to the secret room until much later in
- the game.
-
-
- 15. THE GRREN BADGE BRIEFING.
- 15A. Where and when are the special Orion Program debriefings?
- ANS. The Orion Program briefings are held everyday at 09:00.
-
- 15B. How do I get into the briefing?
- ANS. You need to have a green badge to participate in briefing.
-
-
- 16. THE METAL CYLINDER ON ALEPH 4.
- 16A. How do I stop the Mutzer creatures from kicking me out of the
- clearing ( So I can spy on them )?
- ANS. HIDE BEHIND BOULDER or go WEST from clearing. WAIT while Mutzers
- file into the clearing and perform their ritual.
-
- 16B. How do I get the metal cylinder from Chief Mutzer?
- ANS. TAKE THE SALAMANDER from the lake shore. WAIT until you here the
- 2nd wailing sound. Then go to Mutzer village. ENTER BIG HUT and then
- go DOWN ti hide under the hut. WAIT until the Mutzer chief returns to
- the hut, and climbs into the tank. Then: UP. DROP SALAMANDER IN TANK.
- WAIT. Go back DOWN to hide and WAIT until Mutzer wakes up. and runs off.
- Once they have left, return to the lake shore. You will see the metal
- cylinder next to the pile of rocks. TAKE CYLINDER.
-
-
- 17. GETTING INTO THE DOME ON ALEPH 4.
- 17A. How do I get into the dome?
- ANS. Go to the base of the dome. PUT METAL CYLINDER IN DOME SLOT. Then
- take the test.
-
- QUESTION DESCRIPTION ANSWER
- (1) Triangles & circles 4
- (2) Starts with a pentagon 4
- (3) Lots of intersecting lines 3
- (4) Mirror images 2
- (5) Circles within circles 5
-
-
- 18. THE PRIMARY COLOR PUZZLE INSIDE THE DOME ON ALPEH 4.
- 18A. How can I take the Heechee device that is inside the dome?
- ANS. TAKE ALL FANS. CLIMB PLATFORM. PUT BLUE FAN IN RED SLOT. PUT
- YELLOW FAN IN BLUE SLOT. PUT RED FAN IN YELLOW SLOT.
-
-
- PART 2: OTHER WORLDS.
-
-
- 19. THE BEACH VR AND THE PEDROZA CLUB MEMBERSHIP PIN.
- 19A. Where is the Pedroza Lounge?
- ANS. The lounge is behind the oak door in the casino.
-
- 19B. How do I get into the Pedroza Lounge to meet the person who sent
- me the cryptic message?
- ANS. You need to gold Pedroza Club membership pin. The VR in the VR
- terminal is a member, and will offer you his memership if you find a
- bug in his beach Virtual Reality program.
-
- 19C. How do I get into the Beach VR?
- ANS. Go to the VR terminal. LIE ON COUCH. PUT ON COLLAR. SET SWITCH TO
- BEACH. PRESS POWER BUTTON.
-
- 19D. How do I break the Beach Virtual Reality?
- ANS. The key to breaking it is to overload it by creating an infinate
- number of Banana Daiquiris. Get him drunk. TAKE DRINK. GIVE DRINK TO
- BARTENDER. AGAIN. AGAIN. AGAIN. Once he is slumped over and singing to
- himself, TAKE DRINK and PUT DRINK IN SCANNER.
-
-
- 20. LEONARD WORDEN'S SPECIAL BRIEFING.
- 20A. I met the big shot in the tanning room - Now how do I get into the
- special briefing?
- ANS. Go to the Corporation offices. Make sure you are holding you
- green badge.
-
-
- 21. THE METAL DESK ON AURIGAE 6.
- 21A. How do I repair the metal disk?
- ANS. Replace the cracked prism in the tray with the clear prism you get
- from the Residence.
-
- 21B. What do I do with the disk once I've repaired it?
- ANS. STEP ON DISK.
-
-
- 22. GETTING THE BLACK PYRAMID FROM THE RESIDENCE ON AURIGAE 6.
- 22A. How do I get the black pyramid from behind the panel in the
- residence?
- ANS. Go to the Temple court from the city center after transporting
- over from the landing pad. CATCH BEETLE. Then go back to the landing
- pad and take the clear prism and bright cube. Go to the residence and
- PUT THE CLEAR PRISM IN DIAMOND TRAY, then PUT BRIGHT CUBE IN SOCKET.
- PUT BEETLE IN OVAL TRAY and then TAKE PYRAMID.
-
- 22B. Why do I need the black pyramid?
- ANS. The black pyramid is the key to deactivating the force field in the
- temple court.
-
-
- 23. THE TEMPLE COURT AND THE OCTAGONAL ROOM MAZE ON AURIGAE 6.
- 23A. How do I deactivate the force field in the Temple Court?
- ANS. You need to navigate through the octagonal room maze and put the
- black pyramid on the stand.
-
- 23B. How do I get through the maze?
- ANS. The solution path is as follows: SE, EAST, NW, SOUTH, WEST, SE,
- NORTH.
-
- 23C. What do I do once I've reached the middle of the maze?
- ANS. PUT PYRAMID ON STAND to deactivate the force field.
-
-
- 24. ACTIVATING THE AURIGAE 6 SHIELD GENERATO.
- 24A. How do I activate the shield generator now that the force field
- is down?
- ANS. While in temple court, TURN KNOB, PULL LEVER, and then PRESS
- BUTTON.
-
-
- 25. THE SPIDER AND THE ANEMONES OF KADUNA 3.
- 25A. How do I kill the spider?
- ANS. When it first appears, SHOOT SPIDER WITH GUN. SHOOT SPIDER again
- to finish him off, then go WEST to break the grip shoots.
-
- 25B. How do I get through the anemones?
- ANS. Reclaim the gun from spider. Wade into the ichor from the spiders
- mortal wound. This will protect you.
-
-
- 26. THE SWAMP CREATURE ON KADUNA 3.
- 26A. How do I get past the swamp?
- ANS. THROW WORM INTO SWAMP. You can walk across the carcass of the beast
- to get accross.
-
-
- 27. THE PLAZE AND THE SNAKE OF KADUNA 3.
- 27A. How do I get past the snake?
- ANS. You need to get the pod from thepod tree near your ship. TAKE POD
- and head EAST until you get to the spikeball field. DROP THE POD. TAKE
- RAT. Go EAST, then GIVE RAT TO SNAKE.
-
-
- 28. THE PUFFERSLUG IN THE TOWER ON KADUNA 3.
- 28A. How do I get past the pufferslug?
- ANS. Back in the spikeball field there is a spick stuck to into one of
- the trees. Get spike, then STAB PUFFERSLUG WITH SPIKE.
-
-
- 29. ACTIVATING THE KADUNA 3 SHIELD GENERATOR.
- 29A. How do I activate the Kaduna 3 Shield generator?
- ANS. TURN KNOB, PULL LEVER, and then PRESS BUTTON.
-
- 30. THE BOWL AND THE BERRIES ON DORMA 5.
- 30A. What is the first thing I should do on Dorma 5?
- ANS. TAKE THE BRANCH AND VINE while on Dark Forest. Then WAIT and watch
- the beasts movements.
-
- 30B. How do I get past the beast?
- ANS. When the beast enters the cave on the southeastern side, you can
- go EAST, and then NORTH.
-
- 30C. How do I fix the bowl?
- ANS. You need the small stone you find on the Northen shore. PUT SMALL
- STONE IN BOWL to plug the hole.
-
- 30D. What should I do with the bowl once I have fixed it?
- ANS. You need to fit it with berries and leave it in the tunnel
- Antechamber to distract the beast. You can find the berries on the
- Northwestern shore.
-
- 30E. How do I get the crystal shard?
- ANS. Fill bowl with berries and then go to the tunnel Antechamber when
- the beast is in the cave. DROP BOWL. Return to dark forest, wait for
- beast to go into tunnel, and go in cave. HIT SHARD WITH BRANCH, then
- TAKE SHARD.
-
-
- 31. TAMING THE BEAST ON DORMA 5.
- 31A. How do I tame the beast?
- ANS. By using the crystal shard. Make sure you WASH SHARD in pond. If
- you TETHER BEAST WITH VINE, he will follow you around.
-
-
- 32. REPLACING THE BOULDER IN THE DIKE ON DORMA 5.
- 32A. How do I get the beast to put the boulder back in the dike?
- ANS. Lead beast to dike. THROW CRYSTAL IN POND to break its hold on
- beast. He will then pick up the boulder and throw it at you. Go EAST
- into the pond while boulder is in the air. It will plug the dike.
-
-
- 33. ACTIVATING THE DORMA 5 SHIELD GENERATOR.
- 33A. How do I activate the shield generator?
- ANS. TURN KNOB, PULL LEVER, and then PRESS BUTTON.
-
-
- 34. GETTING THE BECKER'S HOUSE ON NEMIRA 3.
- 34A. Where is the Becker's house?
- ANS. Becker's house is accross the rope bridge from the pinnacles. To
- get to the pinnacles from the mountain plateau, head NE to the halfway
- point, NW to the mountain trailhead, NORTH to the meadow, NORTH to the
- cliff trailhead, and finally NE.
-
- 34B. How do I get accross the rope bridge?
- ANS. If you still have the pistol, you can shoot it. If not, you can
- blow th whistle that's hanging on the cactus at the crash site.
-
- 34C. What are these cairns for?
- ANS. He put them in various places to remind him of the proper trails
- to reach specific mountain sites.
-
-
- 35. MOVING BECKER'S PER DINOSAUR ON NEMIRA 3.
- 35A. How do I get the gopheria off the control panel?
- ANS. If you have the pistol, you can shoot it. If not, you can ASK
- BECKER ABOUT THE GOPHERIA. If you ASK BECKER ABOUT THE JUBIFRUIT LEAVES
- he will tell you he grows them in his garden. Find Becker's garden, and
- PICK LEAVES. Return to Becker's house, and FEED LEAVES TO THE GOPHERIA.
-
- 35B. How do I keep the gopheria from getting back on the control panel?
- ANS. While he's eating, MOVE THE SMALL MAT TO THE FLOOR, and the animal
- returns it to its new position.
-
- 35C. How do I get past the small mattress on the control panel?
- ANS. Move it to the floor.
-
-
- 36. REPLACING THE MISSING FOCAL LENS ON NEMIRA 3.
- 36A. Where is the focal lens?
- ANS. It is the glassy object visible accross the chasm from the meadow,
- just north of the Mountain Trailhead.
-
- 36B. How do I get the lens from accross the Chasm?
- ANS. Take the axe to the meadow and CHOP DOWN TREE WITH THE AXE. The
- fallen tree spans a distance accross the chasm. Walk EAST to recover the
- lens.
-
- 36C. Where can I find an axe?
- ANS. In Becker's tree house, up the rope ladder from his garden.
-
- 36D. Where can I find some rope?
- ANS. On the trail beside the rope bridge, at the Pinnacles.
-
- 36E. What do I do with the focal lens?
- ANS. You need to replace the lens in the lens housing underneath the
- control panel in Becker's house. PUT LENS IN HOUSING or PUT LENS UNDER
- PANEL to install it.
-
- 37. FINDING THE MISSING ACTUATOR CELL OM NEMIRA 3.
- 37A. Where is the actuator cell?
- ANS. Buried behind a grave that Becker once dug.
-
- 37B. What do I need to dismantle the field actuator?
- ANS. A grommet wrench, a flange defuser, an actuator discharger, and
- some actuator clippers.
-
- 37C. Where is the grommet wrench?
- ANS. Inside the maintenance crib at the crash site.
-
- 37D. Where is the flange defuser?
- ANS. Inside the maintenance crib at the crash site.
-
- 37E. Where is the actuator discharger?
- ANS. In the drawer in Becker's tree house.
-
- 37F. Where is the actuator calipers?
- ANS. In the drawer in Becker's tree house.
-
- 37G. Where is the shovel?
- ANS. In the garden
-
- 37H. Where is the canterlope grave?
- ANS. At the river trailhead although you'll need to read Becker's
- personal log to find out about it first.
-
- 37I. What do I do with the actuator cell?
- ANS. The Actuator cell needs to be installed in the lens housing in
- Becker's house. PUT CELL IN HOUSING to replace it.
-
-
- 38. DISMANTLING THE FIELD ACTUATOR ON NEMIRA 3.
- 38A. How do I remove the grommets?
- ANS. REMOVE GROMMETS WITH WRENCH.
-
- 38B. How do I remove the cylinder cap?
- ANS. UNSCREW THE CYLINDER CAP.
-
- 38C. How do I remomve the flange connector?
- ANS. REMOVE FLANGE CONNECTOR WITH FLANGE DEFUSER.
-
-
- 39. REPLACING THE MISSING LENS COVER ON NEMIRA 3.
- 39A. Where is the missing lens cover?
- ANS. Becker's got it. ASK BECKER ABOUT LENS COVER, ASK BECKER ABOUT THE
- ORE, or ASK BECKER ABOUT ABANDONED MINE, he'll offer a trade.
-
- 39B. Where can find some vermcaculite ore?
- ANS. In a vein of rock beneath the surface of the River Overlook, south-
- west from the River Trailhead.
-
- 39C. Where is the pickaxe?
- ANS. In Becker's abandonedmineshaft.
-
- 39D. What do I do with the ore?
- ANS. GIVE ORE TO BECKER and he'll trade you for the lens cover.
-
- 39E. How do I get Becker to give me the lens cover?
- ANS. After you give him the ore, he says he's got to test it. Go to the
- garden, and he'll give you the lens cover.
-
- 39F. What do I do with the lens cover?
- ANS. The lens cover needs to be installed in the lens houding in
- Becker's house.
-
-
- 40. THE RAFT TRIP ON NEMIRA 3.
- 40A. What do I do with the raft?
- ANS. You need to ride the raft with Becker.
-
- 40B. I agreed to help Becker with his cane. Now what do I do?
- ANS. If you've agreed to help Becker, ASK BECKER ABOUT THE RAFT and
- he'll tell you need a pail and a tiller to begin the voyage.
-
- 40C. Where is the tiller?
- ANS. At the river trailhead, just south of the garden.
-
- 40D. Where is the pail?
- ANS. In Becker's garden.
-
- 40E. How do I begin the river voyage?
- ANS. You need to have the metal pail, and Becker needs to have the
- tiller. GIVE TILLER TO BECKER. Go to the River Shore and GET ON RAFT.
- TELL BECKER TO GET ON RAFT. You're ready yo go. LAUNCH THE RAFT and
- you're on your way.
-
- 40F. How do I survive the river voyage?
- ANS. Listen to Captain Becker and BAIL each and every turn until the
- raft trip is over.
-
-
- 41. HINTS ABOUT ROLF BECKER.
- 41A. What do I do with the magazine?
- ANS. Give him the magazine, and he'll make you a happier guy.
-
- 41B. What do I do with the wooden stand?
- ANS. ASK BECKER ABOUT WOODEN STAND for a surprise.
-
- 41C. What do I do with the personal log?
- ANS. You might try reading it while Becker is napping.
-
- 41D. What do I do with the field notebook?
- ANS. You can learn about all the wonders on Nemiran in Becker's book.
-
- 41E. Does it matter whether I am nice to Becker?
- ANS. Yes. He may not return with you if you are not nice.
-
- 41F. How do I get Becker to come back to Gateway with me?
- ANS. Be nice to him and do what he says.
-
-
- PART 3: ENDGAME.
-
-
- 42. THE STARCHART.
- 42A. Where can I find the silver sphere that Worden told me about in the
- briefing after all the shield generators were activated?
- ANS. You'll find it behind the panel in the secret room after all 4 of
- the shield generators are turned on.
-
- 42B. What do I do with the sphere once I've got it?
- ANS. Take it down to the Corporation Offices after you get out of the
- briefing with Leonard Worden.
-
-
- 43. DEEP PSYCH.
- 43A. How do I get into the Deep Psych virtual reality?
- ANS. You need to go from the meeting to the VR Terminal, where you will
- get a password. Once you have the password, LIE ON COUCH. PUT ON COLLAR.
- SET SWITCH TO DEEP PSYCH. TYPE {password}. PRESS BUTTON.
-
- 43B. How do I get past the Deep Psych test?
- ANS. JUMP OVER CHASM so that you are on the same side as demon. WAIT.
- Contine WAIT until the demon is clawing on door. LIFT DEMON. Together
- you will sail through the door and aviod plunging into the chasm.
-
-
- 44. THE HEECHEE SATELLITE.
- 44A. How do I activate the cloaking system once I'm in the Heechee
- satellite?
- ANS. PRESS BUTTON.
-
- 44B. What do I do with the ring in the compartment?
- ANS. PUT ON RING.
-
- 44C. There are sparks on the surface globe. What do I do now?
- ANS. TOUCH THE GLOBE.
-
- 44D. I'm in the travel pod at the satellite. What next?
- ANS. PRESS PEDAL.
-
- 44E. I've docked with the watchtower. What do I do with the orb?
- ANS. TOUCH ORB.
-
-
- 45. THE BALLROOM.
- 45A. Why do things keep changing?
- ANS. This is a clue that you are in virtual reality.
-
- 45B. Why do I keep winning?
- ANS. The directive of the VR you are in is to keep you winning.
-
- 45C. How do I escape the environment?
- ANS. You must find a way to lose. Go to the wheel of fortune booth.
- If you bet more than one number, you will lose one of your bets.
-
-
- 46. THE DEMON GAUNTLENT AND THE EMPTY CHAMBER.
- 46A. What is this hell environment?
- ANS. It is another virtual reality generated by the assasin.
-
- 46B. How do I get accross the Demon Gauntlent?
- ANS. Take the sword from the Hydra Lair. Go to the Demon Gauntlent and
- cross. When you hit with the net, CUT NET WITH SWORD. CUT NET WITH
- SWORD again. TAKE THE SACK that the demin throws you. TAKE THE NET.
- 46C. How do I make the invisible demon on the empty chamber visible?
- ANS. PUT ASH IN THE SACK. Go to the empty chamber. WAIT. Continue to
- WAIT until you hear a scuffle on the stalagmite shelf. THROW ASH ON
- SHELF. He will become visible.
-
- 46D. How do I get the ring?
- ANS. THROW THE NET ON THE DEMON. TAKE RING.
-
-
- 47. ESCAPING FROM HELL.
- 47A. What do I do in the mirror room?
- ANS. WAIT until one of the statues starts moving. Note the name of the
- one that does. PUT SACK ON {name of statue}.
-
- 47B. How do I escape this environment?
- ANS. After the statue in fills the sack with dust, TAKE SACK and return
- to the Hydra Lair. THROW DUST ON HYDRA.
-
-
- 48. THE FINAL STEP.
- 48A. How do I solve this puzzle?
- ANS. Once you have slept and gotten your message, you know that you are
- in another Assasin virtual reality. The puzzle is to figure out how to
- get the Deep Psych password so you can unleash the virus program. The
- answer is to use the UV light in the Tanning Room to read the VR manual.
- TAKE THE MANUAL from the VR Terminal, then go to the Tanning Room. READ
- THE MANUAL in the Tanning Room. Note the day of the month on the status
- line, and remember the password on the corresponding line in the manual.
- Return to the VR Terminal. LIE ON COUCH. PUT ON COLLAR. TYPE {password}.
- And - Hold your breath here - PRESS BUTTON. That's it. You've won!
-